Monday, September 19, 2016

Week 3




 

 

Week 3 Extra technology components



 






 

My Reflection


Reflection


The MATLT program has been challenging. I have continually to learn and develop many skills that can be useful in my future teaching. The techniques of using technology to teach and learn have enhanced my teaching tremendous. During the redesigning of each assignment from prior assignment has taught me how to take the old and turn it into the new. Old teaching skills can be updated by the use of technology to deliver. Learning to refine my teaching and technology skills has allowed me to reach my students at another level in their learning.

My instructor has made just one phone call to me that gave me a better understanding about redesigning assignments. Using technology tools to explain your understanding of the PLO’s was a key element that I had not done in completing the redesigning of the assignment. So that was my mistake of submitting a word document only. I have learned that each e-mail that your instructor sends they are very important in achieving a better understanding and grade. All I had to do was to read the e-mail it gave all the instructions that I needed in completing the assignments.

I have also learned that the use of educational technology for assessment and evaluation can be beneficial in the measuring of student’s learning. Instructional design and the use of technology help to meet the needs of each student at their learning level.

From the beginning to the end of the MATLT program I have engaged in an explosion of new ideas, teaching and learning skills that will help to motivate students to learn. I have learned in speaking to the traditional teachers, they are mostly afraid of the changes that technology has cause in the way students learn and the way teachers teach. The skills that I have accomplish from the MATLT program able me to help prepare students for 21st century.

The constructive suggestion for how the final project experience could be improved is to allow the reflection to come after the final project. Looking ahead to the next assignment without finishing the first assignment will sometime confuse me. I like to stay focus on what I am during, not what I got to do. The discussion that is due for week 6 need to be two week before so the appropriate feedback can be receive in time.

Week 5 technology component


My Prezi link:
http://prezi.com/ur6zwi3r-eqd/?utm_campaign=share&utm_medium=copy

Technology component for week 2

http://prezi.com/llhag68p1ywe/?utm_campaign=share&utm_medium=copy

PLO 6- Evaluate technology resources to facilitate effective assessment and evaluation.


PLO 6- Evaluate technology resources to facilitate effective assessment and evaluation.

 

Data collection for evaluation assessment is vital in educating our students. To redesign EDU 675 I use videos about stories in the Bible and I will also use online games to enhance student’s knowledge about the Bible. Our church Sunday school is growing. Just standing and lecturing about the Bible is not learning our students in the Sunday school classes. As the director of the Sunday School Department, I will be conducting an action research on how the use of video of short stories about the Bible and online games can enhance students’ knowledge about Bible.

Students will be assessed and evaluated about their learning through formative and summative assessment. We have four classes in our Sunday School Department. The games and videos will be used in each class. As the director, I will be observing in Bible study and During Sunday school. Most games and videos have privacy and terms to agree to before accessing the website. There are some many different games and videos from subjects in the Bible. The director will present a PowerPoint presentation alone with Jing to present what is expected of the project. Instructor will have step by step instructions.

This is because so many people in the church are not familiar with the use of a computer. The director will use the video of the Good Samaritan to demonstrate as to how the videos will give better understanding of the Bible. The video can be found at http://www.cogwriter.com/quizzes/. This website will be used so that everyone will be on the same page of learning. The director will give instructions each week on the social media of the classes’ choice.

The instructions will be about what subject will be discuss in Bible study and Sunday school. The choices will be Facebook, Twitter or E-mail. To assess the students using formative assessment the Bible quizzes provided by http://www.cogwriter.com/quizzes/ will be used for that purpose. The students that do not want to take the quizzes can do puzzles. Students will be assessed by each game.

The online Bible games assess at the end of every activity. The director the assessments and examine to see the results. The quizzes, trivia, puzzles all assess at the end of each session. We have older adults in a class. For them I will use printable activities from http://www.bibleactivitieszone.com/. These games are for all ages. Making the Bible simple to learn and comprehend is my goal. Students will be evaluated each week for three week.

The Oregon Trail was the first educational computer game. It was a game to help you and your virtual family members safely to the destination (Concordia University, 2012). This assignment is based on Game-Based Learning theory. This learning theory balance game play with subject matter (Concordia University, 2012). Also the use of cognitivism /pragmatism is where this assignment examines the mental structure and processes related to learning (Dabbage, 2006).

The input of the knowledge of the Bible can be confusing. With the use of the videos and online games are able to examine the mental structure and processes related to learning more about the Bible (Dabbage. 2006). The summative assessment will be done by the use of http://www.bibleactivitieszone.com/.  It will consist of Bible Trivia Quiz or Spot the Difference. These games will assess themselves. The results from each assignment can help director to know if the games and videos enhance Bible learning.

Challenges

The more challenging of this redesign was to choose the right games and videos from the same website. To overcome this challenge I combined all that I needed to accomplish my goal. I research different games that had videos too. Another challenge that I had in redesigning this assignment was to find activities that the older adults can participate in. Most of them do not have computer skills.

 

 

 

References

 

Dabbagh, N. (2006). Instructional design knowledge base. Retrieved from 

http://cehdclass.gmu.edu/ndabbagh/Resources/IDKB/models_theories.htm

 

 

 









Original assignment

 

How is My Research Relevant? A Work in Progress

Mary Scott

EDU 675 Change Leadership for Differentiated Educational Environment

Instructor: Regina Miller

July 28, 2014

 

 

 

How is My Research Relevant? A Work in Progress

Research Focus:

The area of focus for the research in EDU 671 was done in setting of schools. I had to change my proposal. I don’t work in a school setting so I have to revise my proposal. EDU 671 area of focus were to get the parents, teachers, community members and students to work together to prevent school violence. My area of focus now is to improve the Sunday school teachers study and teaching in my church by using reading comprehension strategies. These strategies will allow the teachers to break the lessons down so that they can better understand and their students can better understand. Learning to comprehend what you are reading is the key to gaining knowledge. Knowledge and understanding is what the Bible requires. I will assist teachers in creating a timeline to accomplish this proposal. When giving feedback I will give it to the group as a whole. Because we trying to reach the goal together.

Literature (2 Points):

The literature that I found that will help to support my proposal is websites that deal with comprehension like http://www.readingrockets.org/article/3479. With website it tell how comprehend strategies help readers make sense of any text. Here the Sunday school teachers will be in control of their own reading comprehension of the Bible. According to (Adler, 2014), teachers can use metacognition to think about and have control of their reading. http://www2.ed.gov/programs/readingfirst/support/compfinal.pdf this website will allow teachers to explore other strategies that can be used to enhance their studying and teaching.  These websites help me to look at what has already been done by using reading comprehension to improve understanding (Mills, 2011). I only listed five strategies. I could not use the literature EDU 671, because is a whole different proposal. The textbook help support my proposal by helping teachers use the strategies to create a learning community in the Sunday school department. Trust built in a learning community help teachers to be not afraid of taking risks with one another (Buczynski & Hansen, 2014). With this teachers can expand and the proposal can too. We will conduct this proposal as a group, so that it will benefit all.

Defining Variables:

I will as the superintendent of the Sunday school department will work with the adult Sunday school teachers to understand the Bible lesson to better teach their classes. We have four teachers in this department. Each one of the teachers has completed high and is familiar with reading and comprehending what they read. The reading comprehension strategies will be implemented into the study of their Sunday school lesson. This will help them to break down their study into steps to better comprehend and teach their students. Teacher’s skills will be measure from the beginning to the end. I chose the adult teachers because they have adult students. With adults you need to be able to teach the Bible in a way that they can apply it to their adult lives in real situations. The Bible designed to persuade people to live according to what God said. This will allow students to use their critical thinking skills. Technology is a part of building knowledge and understanding will have the use of the church computer and their smart phones to research foe information.

Research Questions:

  • How students will renew their reading and comprehension skills?
  • Will students be able to apply lessons to real world situations?
  • What are the benefits of using reading comprehension strategies?
  • How will the Sunday school as a whole benefit?

Intervention/Innovation:

My intervention is for the Sunday school to better understand their lessons by using the reading comprehension strategies. When using these strategies teachers will engage in a process of building more knowledge of the Bible. By doing this they can relay it back in their teaching skills. Reading comprehension can be very beneficial to students in a school classroom. These strategies can build up students reading and comprehension. During classroom activities students can learn to better express themselves on paper and doing classroom discussions. Students need to learn to read and understand so that they can put ideas, information, knowledge and feeling into a format for other to understand. Many students in school classroom are failing behind because of the lack of understanding.

Data Collection:

Data collection will be done through interview and observation. Teachers will be interviewed all together and then individual (Does, 2012). I will use observation to observe the outcomes of the reading comprehension strategies. I will also sit and observe each teacher teaching their class. I will grade the teachers on their teaching skills using the strategies. They will also be graded on how well they address and presented the information to the class. Teachers will ask the class to response to different part of their teaching. For example, ask the students how these situations in the Bible apply to today’s society. How the students response will be used to improve the strategies. Improving instructions and learning is not about the quality of the data it is how the information is used (Hamilton et al., 2009).

 

 

 

References:

Adler, C. (2014, January 1). Seven Strategies to Teach Students Text Comprehension. Reading Rockets. Retrieved July 24, 2014, from http://www.readingrockets.org/article/3479

Buczynski, S., & Hansen, C. B. (2014). The change leader in education: Roles and strategies in the differentiated environment.Bridgepoint Education. 

DOES, S. V. (2012, January 1). DESCRIBING COMPREHENSION: TEACHERS’ OBSERVATIONS OF STUDENTS’ READING COMPREHENSION. . Retrieved July 27, 2014, from http://digitalcommons.ric.edu/cgi/viewcontent.cgi?article=1057&context=etd

Hamilton, L., Halverson, R., Jackson, S., Mandinach, E., Supovitz, J., & Wayman, J. (2009). Using student achievement data to support instructional decision making (NCEE 2009-4067). Washington, DC: National Center for Education Evaluation and Regional Assistance, Institute of Education Sciences, U.S. Department of Education.

Mills, G. E. (2011). Action research: A guide for the teacher researcher (5th ed.). Boston, MA: Pearson Education, Inc.

Noons, L. (2010). A Review of the Current Research on Comprehension Instruction. Retrieved, from http://www2.ed.gov/programs/readingfirst/support/compfinal.pdf

 

 

 

Sunday, September 18, 2016

PLO-4 Apply research to support learning in a technology enhanced environment. PLO-5 Exemplify ethnical practice of technology usage.


PLO-4 Apply research to support learning in a technology enhanced environment.

PLO-5   Exemplify ethnical practice of technology usage.

 

Research is essential in designing of instructions when it is to help educate our children. Research can pave the ways to implement learning theories, collecting data on using the results and to deliver better instructional design. Research provides data that will support education in this society that is surrounded by technology. It helps educators to know what technology works for a particular project. Technologies have the ways of teaching and learning.

It also has changed how academic instructions are delivered. When using technology tools in an education setting. There are always concerns about how teachers should approach technology in an ethnical manner. Considering ethnical practices when using copyrights material found on the web and using of privacy is very important. Teachers and students need to learn about using people material and not taking the credit for themselves.

To redesign this assignment to line up with the two PLOs I had to choose a topic or activity. The topic or activity had to be where I could use research on technology in educating. It also had to be about ethnical practices. The assignment that I chose to redesign is from EDU 649. This activity is surrounded by math skills and online education.

 To redesign this activity I decided to do an action research with my three math classes. This action research is on how online math games or traditional math learning can better advance my students learning in their math skills. Can online educational games advance my students math skills? This is the action research question.  Research has shown that our students are failing behind other counties in math and reading (Volsky. 2013).

  Game-based learning can motivate students to learning in a fun way. Instructor will develop the activities using the games to help circumvent major problems plaguing classroom by pacing students in a frame of mind that is conducive to learning rather than worrying about how smart they are ( NYU, 2013). Instructor has three math classes will be divided into two groups. One group will use online games to enhance math skills and the group will do math in the traditional of using paper pencil and calculator. Instructor will instruct the group that will be using online to use http://math-playground.net/, http://www.sheppardsoftware.com/math.htm and http://www.sheppardsoftware.com/math.htm.

Students will have a choice of using all or two of the games. Instructor will present the instruction about the action research to get the parents’ consent to allow their children to participate in the action research project. A game need to have two players, but with online games only you and the computer. When learning using games students move from one level to another. This action research will be done with my middle school students.

Instructor directs their instructions for this action research to their students by the use of PowerPoint and Jing. This project will be done for three weeks. Assignment will be presented to the traditional groups by the use of print out from the websites. Constructivism is the belief that we construct our knowledge of our world from our perception and experiences (Dabbage, 2006). Each one of the online games provides printable worksheets so that each will be working on the same activities.

 One group uses the computers to do the activity. The other group use paper and pencils. After the three weeks is up instructor will develop a summative assessment test for the three classes. The results are what will be used to determine where the online games or the traditional way improved student’s math skills. For the students who are struggling. With some of the problems teacher will use the whiteboard to demonstrate the problems. Each of website provides educating activities for different ages and grades.

Challenges

The challenges that I encounter doing this redesign is to not to forget about the use of ethnical practices in this assignment. Teaching students to respect other materials when doing research using technology was a challenge. To overcome this challenge I use online games. When educators use games to teach students they are not not copyright. Most of the games are free to use and cannot be copy. They can be downloaded to your chosen technology device. The prints out worksheets are for the use of the games. The companies give copyright to use as desired.

 

 

 

 

References

Dabbagh, N. (2006). Instructional design knowledge base. Retrieved from 

http://cehdclass.gmu.edu/ndabbagh/Resources/IDKB/models_theories.htm

 

NYU.edu, (2013). Educational Video Games Can Boost Motivation to Learn, NYU, CUNY Study Shows. Rettrieve from:  

http://www.nyu.edu/about/news-publications/news/2013/november/educational-video-games-can-boost-motivation-to-learn-nyu-cuny-study-shows-.html

 

Volsky, I., (2013). American Students Fall Behind International Peers In Math, Science, And Reading.Retrieve from:

http://thinkprogress.org/education/2013/12/03/3011071/pisa-rankings/

 

 

 

 

 

 

 

 

Original assignment

Learning Activities

Mary Scott

EDU 649 Technologies for Teaching & Learning

Instructor: Sandra Calderon

May 30, 2016

 


 

Learning Activities

Students will watch a video about shopping, saving and the using math. They have prior knowledge about adding and subtracting. They have moved away from the use of adding and subtracting with fingers and objects. In cooperative learning activities students learn to depend on each other in their learning tasks (Colorin Colorado, 2015). When students work together to achieve learning goals they support each other. This is a learning community.

Learning games make students become critical thinkers. The students will have fun as they are been taught (Romano, 2009). The learning activity that I have designed is “Our Local Shopping Center.” This game is to enhance student’s math skills with adding and subtracting. This learning activity is for K-3 grade. The learning activities are: Students will be able use shopping skill. Students will be able subtract and add with money. Students will walk away able to apply to their everyday lives.

 The class will create the shopping center. They choose what items will be in the shopping center. There will be a total of five groups. Each group consist five students. Each group will be given $25.00. With this $25.00 they are to purchase as a group each time they go to the check off counter. Here they will do the self-checkout. They will use a play cash register with play money in this game.

They will add and subtract as a group. They are to save $5.00 of the $25.00. This $5.00 will be added back by each group. Teaching students skills and learning that will benefit students in the future. Each group has the same task and each student have a specific role (Voltz, 2010). One member had to decide what to purchase. Another may have to check the prices. One may decide how the group can save the $5.00, etc.

The group as a whole will total up the $5.00’s when each group completes the shopping as they save the $5.00’s. They can log on the computers and go to the website http://www.sheppardsoftware.com/math.htm to advance their learning. When students need help the teacher is there using the whiteboard to demonstrate or to explain a problem that students are having with adding or subtracting. The first group to answer to answer all questions correctly will win. It is not all about win, but students achieving a learning goal. My learning activity contains a combination of three instructional methods.

They are discovery, discussion and game. With classroom and group discussions students are motivated.  Discussion help students retain knowledge and develop problem solving skills (DePaul University, 2016). Their classroom discussion will be done face-to-face. It also helps to develop social skills. This method helps students to achieve their learning goal (Newby, Stepich, Lehman,  Russell, & Ottenbreit-Leftwich, 2011). Discussions allow students to address their different beliefs and opinions.

 It provides teachers with feedback and foster collaborative and cooperative learning. With instructional games students will follow prescribed rules as they reach their learning goal. Instructional games require students to solve problems and mastery the learning activity (Newby, Stepich, Lehman,  Russell, & Ottenbreit-Leftwich, 2011). Students need clearly understanding of the game. Teachers do not need to add group’s scores. The game is to provide opportunities for students learn the content and to have fun. Teacher can ask questions about the games, like which the difficult questions, did you struggle as a group or as an individual to assess (Marzano, 2010).

 Discovery was another method that is used in the game. Through this method students are encouraged to find the right questions and answers for themselves in the groups. Teacher will arrange the learning environment, why allowing the opportunities to discover (Newby, Stepich, Lehman,  Russell, & Ottenbreit-Leftwich, 2011). In each question students should be encourage to use clues to lead the other students to find the answers to the questions. Students need to use deep understanding of the content of the game. Students mostly everyday goes shopping with their parents for items.

They have some experiences about shopping. Adding and subtracting is very important in our society today. Math is a subject that our students in the United States are falling behind in (Volsky, 2013). We as teachers need to discover ways to enhance student’s math skills. Students should their prior knowledge of shopping and purchasing. This learning activity will assess students at the end of every level.

To achieve the evaluation of instructional method selections I first made a list of the meaning of the instructional methods. I did this to compare with the methods selection checklist. During the process of evaluating the instructional method I found demonstration and cooperative learning scored higher. With the checklist my learning activity is done by demonstration and cooperative learning. Cooperative learning provide students with social skills and group processing learning. Demonstration allows students to see and hear their learning.

I also allow students to learn on their own (Newby, Stepich, Lehman,  Russell, & Ottenbreit-Leftwich, 2011). The technologies that are being used in this learning activity are computer, video and online learning games. The use of the computer in any technology environment is very important. It allows you to explore the universal with any connection of the internet. The computer will be used for playing the video and the games. The reason that I selection a video for this learning activity is to give students some visual learning.

Videos give students a hearing and seeing opportunity to learn. Many students learn best by seeing and hearing together. Some need hand-on-hands learning. Videos can be played at anytime and anywhere. This can allow students to learn at their own pace. Students can view a real or lifelike example of the procedure of the activities of shopping, saving, adding and subtracting (Newby, Stepich, Lehman,  Russell, & Ottenbreit-Leftwich, 2011). Online games can help to improve the student’s computer skills.

With these games the students can solve problem and use their strategic or critical thinking. Children learn when the learning is fun. With game learning, learning will become personal. Both of the online games start at a beginning level and students can work their way up to the mastery level. I chose the games because they challenge the students. Students are competing against themselves (Newby, Stepich, Lehman,  Russell, & Ottenbreit-Leftwich, 2011).

At the beginning of the activity teacher will introduce the activity through the use of the video. It will present the expectations of the activity. The method demonstration will be symbolized in the video. Through the use of the online games discovery is embed. Students will discover new skills of adding and subtracting. Game is represented through the online game. Students are learning why they are having fun.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

References

 

Colorin Colorado, (2015). Cooperative Learning Strategies. Retrieve from:

http://www.colorincolorado.org/article/cooperative-learning-strategies

 

DePaul University, (2016). Discussions. Retrieve from:

http://resources.depaul.edu/teaching-commons/teaching-guides/instructional-methods/Pages/discussions.aspx

 

Marzano, R., (2010). The Art and Science of Teaching / Using Games to Enhance Student Achievement. Retrieve from:

http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx

 

Newby, T. J., Stepich, D. A., Lehman, J. D., Russell, J. D., & Ottenbreit-Leftwich, A. (2011).     Educational technology for teaching and learning (4th ed.). Boston, MA: Pearson Education, Inc.

 

Romano, L., (2009). 6 Awesome Cooperative Classroom Games. Retrieve from:

http://www.teachhub.com/6-awesome-cooperative-classroom-games

 

Voltz, D., (2010). Connecting Teachers, Students, and Standards. Retrieve from:

http://www.ascd.org/publications/books/109011/chapters/Gathering-and-Using-the-Best-Methods-for-Instruction.aspx

 

Volsky, I., (2013). American Students Fall Behind International Peers In Math, Science, And Reading.Retrieve from:


 

 

 

PLO 1 Demonstrate knowledge and skills related to learning using technology. PLO 2 Demonstrate knowledge and skills in current and emerging instructional technologies.


PLO 1- Demonstrate knowledge and skills related to learning using technology.

PLO 2- Demonstrate knowledge and skills in current and emerging instructional technologies.

I rank these two as number three, because it is about demonstrating knowledge and skills using technology. Demonstrating knowledge and skills about technologies is what it will take to live in the 21st century. Both of these PLOs demonstrate knowledge and skills. PLO number 1is about the knowledge and skills that relates to using technology for learning. PLO number 2 is the emerging of instructional technologies. Basic knowledge of using technology can help the start of learning with technology.

When we develop skills and knowledge to implement technology into the classroom students learning is rise to a higher level of learning. You are ready to use the 21st century tools for learning. When students can demonstrate knowledge and skills using different technology tools, students develop higher order critical thinking skills (Mackinnon, 2002). When emerging instructional technologies teacher need to have knowledge of what kind of technology can deliver the learning. When using the wrong technology for instruction it can make learning difficult ( Mackinnon, 2002).

There are many students that are emerging into our classroom with different language for communication. The use of technologies to overcome this barrier is essential to educate these students. There is an online tool call Globefish Instant Translator that can be used for students with different languages. Here students can read and write in different languages. They can translate any foreign text by highlighting the page on the web or off. They can type in a sentence in any language and translate the language (Han, 2015).

This tool will be used by my class to do addition in math in another language. I chose to redesign EDU 651assignment. In this assignment we had to demonstrate our skills in using four different types of technology tools. They were wiki, Blogging with Blogger, wikispaces and Twitter. We had to develop an activity using each technology tools.

To redesign this activity I thought about what if I could not read these questions and speak another language. What technology tools could I use for my students to understand and comprehend what is expected of them. The simply thing is to create an account and a short activity to demonstrate and post it. These are learning activities that help students to gain more knowledge and skills about the use of the technology tools.

For students that cannot speak English our instructions can be confusing. Globefish help with reading and writing (Han, 2015). To do the addition problem they will be in the form of word problems. For instant, two plus five is eight. Here the students will be learning the numbers in another language. Globefish is an add-on for your computer or technology device. This link to demonstrate how to use Globefish will be available for the class. Students may need the tool for their personal computers to do their homework  https://youtu.be/CxYYxjY_jFk.

Students that have problem speaking English can start learning from single word or a single sentence. They can also learn by communicating with other that speaks English. For my English class the use of technology will be implemented to “arouse student’s interests, promote students’ positive initiative and their ability of independent study” (Wang, 2016). The instructor will demonstrate the use of Globefish on the Blackboard for the students who do not understand the demon. Some students need hand-on-hand demonstration to comprehend.

With the students speaking different languages it can harder for the instructor to reach each student. Most computers come with translator app. Instructor will demonstrate how students can use the basic computers to translate words. After this the instructor will develop an assignment where students will choice a technology tool of their choosing. With these technologies instructor will allow students will present a presentation about how technology can be used to deliver learning to the non-English speaking students.

All assignments will be grade using rubrics. This will be their summative assessment activity. The instructor and students will create a wiki from these presentations of the technology tool. This wiki will be posted on the school website with the permission of the appropriate authority. The use of objectivism and behaviorism is based on most of the instructions and activities. The learning happen when a correct response is demonstrated following the presentation of specific environmental stimulus. Some of the activities are based on constructivism and interpretivism. With the use of the technology to translate knowledge is embedded in the content in which it is used (authentic tasks in meaningful realistic setting (Dabbagh, 2006) 

Challenges

When you are redesigning an activity you face many challenges. I have found that in this course. Choosing an original assignment to redesign is one of my first. To overcome this would I just read over many assignment until I find one that I would like to redesign for that PLO or those PLOs. These two PLO 2 and 2 to me is the same demonstrating skills and knowledge about technology.

Making sure that the technology tools was not the main focus and not the goal of subject was a challenge. Technology tools are there to enhance learning. Teacher sometime make the mistake of losing the goal of the learning activity. Making the tools the goal of the learning activity is the mistake. Technology is used to deliver the learning activity. It is also there provide a way of instructing learning.

 

Reference

Dabbagh, N. (2006). Instructional design knowledge base. Retrieved from 

http://cehdclass.gmu.edu/ndabbagh/Resources/IDKB/models_theories.htm

 

 

Han, S., (2015). Globefish Instant Translator. Retrieve from:


 

 

Mackinnon, S., (2002). Technology Integration in the Classroom. Retrieve from:


 

Wang, Z., (2016).Applying New Technologies to Upgrade NonEnglish Speakers’ English Speaking Skills. Retrieve from:


 

 

 

Original assignment

 

 

EDU 651 week 2 assignment

Learning Activities

Integrating technology into the classroom has provided students will real world skills. They will need them in the 21st century to success. Educational technology allows students to be creators. It will also motivate students to learn.

Learning activity 2



 

Learning activity 1


 

A Collaborative Story

Teacher will give students one sentence. The one sentence could be for example, “The boy looked around and saw a team of horses running right toward him.”

 At this starting point students will use wiki to add and edit text to create their own version of a short story.

A minimum of 250 words is required.


Students will work together in pairs to complete this assignment.